Meta is fully committed to developing an AI version of Mark Zuckerberg, aiming to allow the founder to interact in real-time with employees. This initiative is a significant step for Meta in its transition into the AI field and is expected to have far-reaching impacts. According to insiders within the company, Meta is developing a highly realistic 3D digital human that not only looks real but can also engage in real-time conversations. This project has been prioritized by the company.
Zuckerberg himself has actively participated in the training and testing of this AI persona. The training materials include his voice, mannerisms, public speeches, and views on company strategy, with the aim of allowing employees to communicate with the AI and feel closer to this tech leader. The project is currently in an early stage and runs parallel to another of Zuckerberg's "CEO AI agent" initiatives, which mainly helps him with quick information retrieval tasks.
Over the past year, Zuckerberg has invested billions of dollars to advance the development of "personal superintelligence," hoping to surpass competitors like OpenAI and Google in this area. Recently, Meta released MuseSpark, a small specialized model with advanced capabilities in health reasoning, visual understanding, and other fields, which was well-received by Wall Street investors, causing the stock price to rise.
Zuckerberg is increasingly investing in the AI transformation, spending 5 to 10 hours per week participating in coding and technical reviews for various AI projects. Recently, he noticed the success of the startup Character AI and decided to intensify Meta's efforts in AI digital human development. Meta launched an "AI Studio," allowing users to create their own AI digital humans or interact with AI chatbots featuring celebrity personas.
However, such personalized AI personas sparked some controversies last year, especially regarding the safety of teenagers. Therefore, Meta restricted access to AI digital humans for minors this year. The company is exploring the development of a new generation of digital humans, although this technology faces significant challenges, such as the need for substantial computing resources to achieve realistic interactions.
